Jurnal Teknologi Informasi dan Multimedia
Vol. 7 No. 2 (2025): May

Visualisasi Organ Tubuh Dampak Merokok Menggunakan Augmented Reality

Fanindia Purnamasari (Program Studi Teknologi Informasi, Universitas Sumatera Utara)
Ade Sarah Huzaifa (Program Studi Teknologi Informasi, Universitas Sumatera Utara)
Dhaffa Safira Ayura (Program Studi Teknologi Informasi, Universitas Sumatera Utara)



Article Info

Publish Date
03 Mar 2025

Abstract

Cigarettes are an addictive substance that can cause addiction for those who consume them. Each cigarette contains more than 4,000 types of harmful chemicals for the body. However, smoking has become a habit for some people, especially men, it can harm health and become a source of disease. One of these diseases is coronary heart disease and lung cancer, which are among the leading causes of death due to smoking annually. In 2019, Indonesia had the highest number of teenage smokers in ASEAN, therefore the importance of education about the dangers of smoking is highlight. Public service announcements are a common form of education about the dangers of smoking. According to data, 51.10% of the Indonesian population are active smokers, the highest rate in ASEAN. Raising awareness about the health hazards of smoking, especially to the heart and lungs is crucial and should be conveyed to the public through educational, informative, and interactive media. One such method is the use of multimedia with augmented reality technology. Augmented reality is a technology that can project a 3Dimensional (3D) object into the real world in real-time. This research implements augmented reality using a markerless approach that can display 3D objects of human organs, such as the lungs and heart, affected by smoking.

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Journal Info

Abbrev

jtim

Publisher

Subject

Computer Science & IT

Description

Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, ...