Teknika
Vol. 14 No. 1 (2025): March 2025

Utilization of MLP and LSTM Methods in Hero Selection Recommendations for the Game of Mobile Legends: Bang Bang

Yulianto, Masrizal Eka (Unknown)
Kristian, Yosi (Unknown)



Article Info

Publish Date
03 Mar 2025

Abstract

Mobile Legends is one of the popular MOBA games played in real-time. The game begins with each player selecting one hero in the draft pick phase. Choosing the right hero is very important because it can affect the chances of winning. This study uses datasets from rank mode matches conducted by streamers, top global heroes, and top leaderboards in Indonesia to compare the accuracy of the MLP and LSTM methods in recommending the fifth hero for one's team. The Concatenate Layer is used in model development. Modifying the dataset was also done by reducing the number of target classes and performing data augmentation to increase data variation. The results show that LSTM excels in top-1 recommendations with an accuracy of up to 59%. Meanwhile, MLP outperforms in top-3 and top-5 recommendations, indicating that this model is more flexible in providing multiple hero alternatives. The conclusion is that players can use the LSTM method if they only want to select the best single hero. However, if players prefer a broader range of hero recommendations, the MLP method is more suitable.

Copyrights © 2025






Journal Info

Abbrev

teknika

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Engineering

Description

Teknika is a peer-reviewed journal dedicated to disseminate research articles in Information and Communication Technology (ICT) area. Researchers, lecturers, students, or practitioners are welcomed to submit paper which has topic below: Computer Networks Computer Security Artificial Intelligence ...