The research is motivated by students who lack or are unable to properly and correctly understand the use of money, leading them to occasionally spend their pocket money wastefully and struggle to control themselves from spending it consumptively. The goal of this research is to determine the effect of bank saving simulations in contextual procedural text material on the financial literacy of fourth-grade elementary school students. This research uses a pre-experimental method with a Quasi-Experimental design, specifically a Posttest Only Control Design. The population in this study consists of Class IV A and IV C, with a total of 54 students. Data collection in this research was conducted using tests. Statistical analysis was performed using methods aligned with the research title, namely "The Effect of Bank Saving Simulations (SIMEBANK) in Contextual Procedural Text Material on the Financial Literacy of Fourth-Grade Elementary Students." With the Posttest Only Control Design, a t-test was applied using SPSS version 25. Based on the t-test results, the sig (2-tailed) or p-value was 0.000 < 0.05, which is less than 0.05. Therefore, it can be concluded that H0 is rejected and H1 is accepted, indicating that there is an effect. This study faced limitations during data collection, specifically time constraints, as additional time was needed to manage students while performing role-playing activities.
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