Journal of Information Systems and Informatics
Vol 7 No 1 (2025): March

Heap Optimization in A* Pathfinding for Horror Games

Putra, Risaldi Angga Buana (Unknown)
Prihatmanto, Ary Setijadi (Unknown)
Yusuf, Rahadian (Unknown)
Sukoco, Agus (Unknown)



Article Info

Publish Date
31 Mar 2025

Abstract

This paper examines the implementation of the A* pathfinding algorithm with binary heap optimization in a horror game environment. The horror genre in gaming uniquely engages players by placing them at the center of fear-driven experiences, where intelligent and unpredictable enemy behavior is critical for immersion. To achieve this, adaptive AI—specifically for apparitions or monsters—is controlled using A*, an algorithm renowned for its efficiency in determining the shortest path. Heap optimization is introduced to enhance A* performance by reducing the time required to identify the lowest-cost node in the Open List. Experimental results from a Unity-based prototype demonstrate that the optimized A* achieves an average pathfinding time of 1.6 ms, compared to 3.16 ms without optimization—representing a 49.37% improvement. This speed increase allows for faster and more responsive enemy behavior, resulting in heightened difficulty and more dynamic, fear-inducing gameplay. The findings highlight the potential of algorithmic optimization to significantly enhance both technical performance and player immersion in horror game design.

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Journal Info

Abbrev

isi

Publisher

Subject

Computer Science & IT

Description

Journal-ISI is a scientific article journal that is the result of ideas, great and original thoughts about the latest research and technological developments covering the fields of information systems, information technology, informatics engineering, and computer science, and industrial engineering ...