IJHCS
Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)

Gamification in Workshop

Sadiku, Matthew N. O. (Unknown)
Chukwu, Uwakwe C. (Unknown)
Sadiku, Janet O. (Unknown)



Article Info

Publish Date
31 May 2023

Abstract

Gamification is the process of adding elements of games to non-game activities. It is a popular approach to making customer experiences more engaging and fun. It is now reaching the workplace. Gamification workplace is the use of game techniques in the work environment. In the workplace, gamification can encourage employee engagement, gratification, and retention. Gamification introduces a competitive element to employees’ tasks, using rewards to give them a greater incentive to meet company goals. This paper provides an overview on gamification workplace with examples.

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Journal Info

Abbrev

IJHCS

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Neuroscience

Description

The International Journal of Human Computing Studies (IJHCS) publishes original research over the whole spectrum of work relevant to the theory and practice of modern interactive systems of the contemporary world. IJHCS accepts papers in forms of original research articles, review articles, book ...