JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 4 No. 1 (2019): Special Issue: International Conference of Games, Game Art and Gamification (IC

Mengenal Aksara Bali: Balinese Script game education based on mobile application

I Gede Andika (STMIK STIKOM Indonesia)
Daniel Eka Saputra (STMIK STIKOM Indonesia)
Christina Purnama Yanti (STMIK STIKOM Indonesia)
Gede Indrawan (Universitas Pendidikan Ganesha)



Article Info

Publish Date
19 Oct 2021

Abstract

Balinese Scriptwriting, as one of Balinese cultural richness, is going to extinct because of its decreasing use. Governor of Bali, I Wayan Koster, expressed concern about the increasingly diminishing interest of the community, especially among the younger generation using it. This research focused on the development of a Balinese Script game education based on a mobile application called Mengenal Aksara Bali. In this research area, Mengenal Aksara Bali offered a solution as an application that is not only for playing,but also provided features for learning Balinese Script glyphs (Aksara Wresastraand numbers). Mengenal Aksara Bali was implemented by using Construct2(a powerful game creator designed especially for 2D games). Through Black Box testing, its functions in the application wasrunning as expected

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Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...