JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 4 No. 2 (2019): Special Issue: International Conference of Games, Game Art and Gamification (IC

Designing Serious Game as Learning Media of Design Thinking Mindset

Ahmad Syahid Zakaria (Unknown)
Billy Muhammad Iqbal (Unknown)
Danu Hadi Syaifullah (Unknown)



Article Info

Publish Date
31 Dec 2019

Abstract

In many cases, the concept of design thinking (DT) is only taught as an instance method without deep understanding of its basic concepts. The characteristic of DT itself is abstract and practical so difficult to be articulated. On the other side, serious game (SG) comes as a proven solution that can bring a positive impact on the learning process because it can provide an immersive and enjoyable experience. In general, this research will discuss how to design the most appropriate SG to embed the basic concept of DT and how its influence on DT learning process at the participant`s reaction and learning level. This study discusses comprehensively the design process of SG starting from game model, game framework, design sketch, to final prototype. The output of this design is a series of educative games composed of several aspects of meaning and play to teach the basic concept/mindsets of DT.

Copyrights © 2019






Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...