JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 8 No. 1 (2023)

Educational Game Scenario Model Based On Imperative Game Goal Typology

Rickman Roedavan (a:1:{s:5:"en_US"
s:17:"Telkom University"
})

Yahdi Siradj (Telkom University)
Stella Stefany (Royal Melbourne Institute of Technology Australia)



Article Info

Publish Date
26 Jun 2023

Abstract

Educational games are digital products resulting from the application of game-based learning concepts. The main factors forming educational games include combining a learning subject with challenging elements and engaging visualization. Most educational games translate the challenge component of the game in the form of multiple choice quizzes, questions, answers, or puzzle solving. This result causes the mechanical structure of educational games less interesting than the mechanics of entertainment games. This paper proposes a scenario development model for educational games derived from the game goal typology commonly found in entertainment games. This model is expected to be a reference for developing educational game scenarios that can enrich the types of mechanics and increase the engagement of an educational game. The proposed model in the research has been tested on two educational games, both of which received high attractiveness scores of 1.632 and 1.542 respectively on the User Experience Question (UEQ) scale.

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Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...