JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 8 No. 2 (2023)

Interactive Horror Story Games and Its Core Drive Implementations: Case Study on The Dark Pictures Anthology Season One Games

Galih Dea Pratama (Bina Nusantara University)
Andien Dwi Novika (Master of Computer Science, Binus Graduate Program, Bina Nusantara University)



Article Info

Publish Date
19 Dec 2023

Abstract

In presenting immersive gameplay experience to its base of players, various game titles provide certain game techniques in its disposal. As in The Dark Pictures Anthology games, the series provides branching narrative to add the layers of challenge given to the player. In order to persuade the player to complete the game, there are Core Drives which embody the player’s motivation throughout the game itself. In this research, we will present how the Core Drives are represented in interactive horror story games through the experiment on The Dark Pictures Anthology Season One games with analysis on the Core Drives using Octalysis framework. The experiment shows that the game series brought many game techniques, with Narrative, Progress Bar, Instant Feedback, alongside Plant-Poison Picker, Count Down Timer, Visual Grave, and Rightful Heritage becoming the prominent techniques from the series.

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Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...