Techno: Jurnal Penelitian
Vol 13, No 2 (2024): TECHNO JURNAL PENELITIAN

ICT-Based Gamification Application: Supporting the Implementation of Team Games Tournament Cooperative Learning Model to Improve Students’ Learning Outcomes

Fitri Liliyani Umacina (Universitas Khairun)
Fatma Hamid (Universitas Khairun)
Saprudin Saprudin (Universitas Khairun)
Nurdin Abdul Rahman (Universitas Khairun)
Aji Saputra (Universitas Khairun)



Article Info

Publish Date
30 Oct 2024

Abstract

This research aims to improve students’ learning outcomes through the implementation of the Team Games Tournament (TGT) cooperative learning model complemented with ICT-based gamification applications. This research is an experimental research that involved students from class VIII at a junior high school in Ternate city. Students’ learning outcome data were collected through multiple-choice test instruments. The results showed that the use of the Wordwall gamification application in the TGT cooperative learning model was significantly more effective to improve students’ learning outcomes compared to conventional learning. This research implies that ICT-based gamification applications can be used as a complement to teaching materials. Moreover, the variety of game types utilized contributes to increased student engagement in the learning process.

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Journal Info

Abbrev

techno

Publisher

Subject

Agriculture, Biological Sciences & Forestry Biochemistry, Genetics & Molecular Biology Civil Engineering, Building, Construction & Architecture

Description

TECHNO: Jurnal Penelitian diterbitkan oleh Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Khairun, dua kali terbit dalam setahun dengan jumlah artikel dalam sekali terbit sebanyak 8 ...