This research was conducted with the aim of describing the application of the Kahoot application as a science learning medium for grade 4 students. This type of research used qualitative methods with the research subjects being the Principal, class teacher, and grade IV students at SD YP Nasional Surabaya. The data collection techniques used were observation, interviews and documentation. Based on the results of research regarding the analysis of the application of the Kahoot application as a learning medium in the Independent Curriculum at elementary school level in science and science subjects, it can be applied as a technology-based learning medium by teachers because the Kahoot application is fun.
Copyrights © 2024