This research aims to apply the "rilo ngale" circuit game model to determine the effectiveness of students' gross motor skills, especially elementary school students. This research method uses a quantitative method with the Classroom Action Research research type using 2 cycles, where each cycle consists of stages; (1) planning; (2) implementation; (3) Observation; and (4) reflection. The research carried out covers 3 domains, namely cognitive, affective and psychomotor domains. The results of the research show that learning the circuit game "Rilo Ngale" through the three-post game on class IVD students at SD Negeri Bubutan IV, Surabaya City has had a positive impact. This can be seen in cycle I that student learning completion only reached 32.5% while in cycle II completeness Student learning reached 93.33%, so it can be concluded that learning the "Rilo Ngale" circuit game through the four-post game can improve student learning outcomes by a difference of 60.83%, so that motor skills will be related to student learning outcomes.
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