Ultimart: Jurnal Komunikasi Visual
Vol 18 No 1 (2025): Ultimart: Jurnal Komunikasi Visual

Expanding Horizon: Exploring Sustainable Movie Screening Venues for Student Films in Indonesia’s Evolving Exhibition Landscape

Amelia, Adilla (Unknown)
Meilani (Unknown)



Article Info

Publish Date
29 Jun 2025

Abstract

Emerging new exhibition venues and platforms have created an evolving landscape of sustainable movie screening spaces for film students in Indonesia. Using descriptive research and observational methods this study aims to analyze multiple movie screening venues that can sustain film students’ showing. From the traditional theatrical exhibition spaces, alongside recent developments in the Indonesian film exhibition ecosystem. The research identifies six different screening space categories: commercial franchised theaters in major cities, regional cinema chains, serving smaller cities and regencies, privately owned community screening spaces, foreign cultural centers, subscription-based OTT services, and non-subscription streaming platforms. Exploring the geographic relationship between prominent film schools and these exhibition spaces, revealing new opportunities for student filmmakers outside of major cities with access to movie screening venues. The findings suggest that a hybrid exhibition strategy—combining intimate community screenings, regional theatrical exhibitions, and digital distribution—offers the most sustainable approach for student films, maximizing both audience reach and exhibition longevity. This research contributes to understanding how the democratization of screening spaces through both physical venues and digital platforms is reshaping opportunities for emerging Indonesian filmmakers in the post-pandemic era. Keywords: movie exhibition; screening spaces; sustainable distribution; student films, digital platforms

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Journal Info

Abbrev

FSD

Publisher

Subject

Arts Humanities

Description

Theories, methods, and implementations of new media technology. Topics include, but not limited to: 1. Digital technology for a creative industry 2. Development of Art and Design in Industry 3. Innovation and Creative Visual Experiment for Art and Design 4. Fine arts and performing ...