JuTISI (Jurnal Teknik Informatika dan Sistem Informasi)
Vol 2 No 3 (2016): JuTISI

Perbandingan Penerapan Algoritma A*, IDA*, Jump Point Search, dan PEA* P ada Permainan Pacman

Rosa Delima (Universitas Kristen Duta Wacana)
Gregorius Titis Indrajaya (Unknown)
Abednego Kristiawan Takaredase (Unknown)
Ignatia Dhian E.K.R. (Unknown)
Antonius Rachmat C (Unknown)



Article Info

Publish Date
10 Dec 2016

Abstract

Pathfinding is a way to find the shortest route between two points. There are several A* variant algorithms such as Iterative Deepening A* (IDA*) algorithm, Partial Expansion A* (PEA*), and Jump Point Search (JPS). In this research, the writer evaluates the performance of A*, IDA* algorithm, JPS, and PEA* algorithm. The algorithms are implemented in pacman game and the writer get the data by measuring visited nodes, and the route it takes.  Based  on the  analysis  of  algorithms  in  a  game,  it concluded that  the algorithms  have  the  same  path solution, but JPS algorithm has less visited nodes than A*, IDA*, and PEA*

Copyrights © 2016






Journal Info

Abbrev

jutisi

Publisher

Subject

Computer Science & IT

Description

Paper topics that can be included in JuTISI are as follows, but are not limited to: • Artificial Intelligence • Business Intelligence • Cloud & Grid Computing • Computer Networking & Security • Data Analytics • Datawarehouse & Datamining • Decision Support System • E-Systems (E-Gov, ...