Jurnal Ilmiah Matrik
Vol. 26 No. 2 (2024): Jurnal Ilmiah Matrik

Panduan Tata Letak Kelas Berbasis Augmented Reality (AR) Untuk Laboratorium Database: (Studi Kasus: Jurusan Sistem Komputer Universitas Kristen Maranatha)

Loekito, Jimmy Agustian (Unknown)
Chandra, Jonathan (Unknown)
Cahyadi, Felix Eventus (Unknown)
Wong, Karenina (Unknown)



Article Info

Publish Date
27 Oct 2024

Abstract

Augmented Reality (AR) technology has the ability to dramatically change business and education through greater efficiency, competitiveness, and client services. By offering interactive guides, contextual learning modules, and virtual lab tours, AR can increase the efficacy of learning in a database laboratory. Furthermore, gamified learning possibilities and real-time collaboration tools in AR have the potential to boost student comprehension and engagement, especially for new and prospective students. Expanding its application, augmented reality can significantly affect global trade. A PwC estimate suggests that productivity increases in AR might increase global GDP by $1.5 trillion by 2030. Businesses who employ AR for remote assistance and training have seen up to 40% boosts in productivity, according to Deloitte's research. Furthermore, according to MarketsandMarkets, AR boosts competitiveness by providing immersive customer experiences that raise customer happiness and engagement. These results show how AR is transforming a number of industries

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Journal Info

Abbrev

jurnalmatrik

Publisher

Subject

Computer Science & IT

Description

Peringkat Akreditasi Jurnal Ilmiah Periode III Tahun 2022 KEPUTUSAN DIREKTUR JENDERAL PENDIDIKAN TINGGI, RISET, DAN TEKNOLOGI KEMENTERIAN PENDIDIKAN, KEBUDAYAAN, RISET, DAN TEKNOLOGI REPUBLIK INDONESIA NOMOR 225/E/KPT/2022 TENTANG PERINGKAT AKREDITASI JURNAL ILMIAH PERIODE III TAHUN 2022. Jurnal ...