Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA)
Vol 7 No 1 (2025): Edisi April

Game Edukasi Jenis Bunga Berbasis Android

Taqwa, Laksamana (Unknown)
Sarudin, Sarudin (Unknown)
Sundari, Siti (Unknown)



Article Info

Publish Date
28 Apr 2025

Abstract

Android-based educational games are increasingly evolving as interactive learning tools. This research aims to design and develop an educational game that introduces various types of roses. The game is developed using Unity and the C# programming language, following the MDLC (Multimedia Development Life Cycle) method, which includes planning, data collection, implementation, and testing stages. The main features of this game include introducing different rose species along with their Latin names and characteristics, as well as interactive games such as quizzes and puzzles to enhance user engagement. Testing was conducted using the black-box method to ensure the game's functionality. Evaluations based on questionnaires indicate that this game is highly effective in improving users' knowledge of rose species. The results of this study are expected to contribute to the development of more engaging and educational technology-based learning media.

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Journal Info

Abbrev

Jikstra

Publisher

Subject

Computer Science & IT

Description

A journal managed by the Informatics Engineering and Information Systems study program at Universitas Harapan Medan (UNHAR), this journal discusses science in the field of Informatics and information systems, as a forum for expressing research results both conceptually and technically related to ...