Jurnal Sintaks Logika (JSilog)
Vol. 5 No. 2 (2025): Mei 2025

Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia

Beedwel Lumentut, Hence (Unknown)
Karen Tuuk, Gabriela (Unknown)
Meage, Yopi (Unknown)



Article Info

Publish Date
03 May 2025

Abstract

Along with the development of information technology, various areas of life have undergone significant transformations, including in the education sector. The information technology use in the teaching and learning process has been proven to improve the quality of learning, especially in early childhood education. This research aims to develop a Rapid Application Development (RAD) educational game that introduces human body parts using Hubula and Indonesian, the local language used by the Wamena people. The prototype development method was used to create an early model of the game as an alternative interactive media that was more interesting than conventional book-based learning methods. This game is expected to increase students' interest and understanding of the anatomy of the human body in a more effective and fun way. In addition, using regional languages in learning media is also an effort to preserve local culture. With an interactive and innovative approach, this game prototype serves as a learning tool to introduce regional cultural values to the younger generation. The results of this development show the great potential of integrating technology and culture in improving the quality of education.

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Journal Info

Abbrev

sylog

Publisher

Subject

Computer Science & IT

Description

Jurnal Sintaks Logika (JSilog) Jurnal Penelitian Ilmiah Teknik Informatika adalah jurnal ilmiah sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian bidang ilmu komputer dan teknologi. Sebagai bagian dari semangat menyebarluaskan ilmu pengetahuan ...