Jurnal Sisfokom (Sistem Informasi dan Komputer)
Vol. 14 No. 1 (2025): JANUARY

Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter

Danuwijaya, Edghar (Unknown)
Putra, Yohanes Armenian (Unknown)
Nuha, Hilal Hudan (Unknown)
Oktaviani, Ikke Dian (Unknown)



Article Info

Publish Date
31 Jan 2025

Abstract

The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. Apart from that, the use of the Kalman Filter as a tool or method for measuring numbers to provide a solution to improve the design of the previous developer.

Copyrights © 2025






Journal Info

Abbrev

sisfokom

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Jurnal Sisfokom merupakan singkatan dari Jurnal Sistem Informasi dan Komputer. Jurnal ini merupakan kolaborasi antara sivitas akademika STMIK Atma Luhur dengan perguruan tinggi maupun universitas di Indonesia. Jurnal ini berisi artikel ilmiah dari peneliti, akademisi, serta para pemerhati TI. Jurnal ...