The purpose of this study was to determine the effect of implementing the Teams Games Tournament (TGT) model on students' cognitive learning outcomes. This study is a quantitative study of the Quasi Experimental Design type with a Non-Equivalent Control Group Design. The population in this study were all fifth grade students of SDN 1 Darma totaling 59 students. Sampling in this study was Purposive Sampling. The sample used was class VA with 29 students as the experimental class and class VB with 30 students as the control class. The data collection technique in this study used an observation sheet of the implementation of learning on teachers and student learning activities while to measure students' cognitive learning outcomes using a pretest-posttest in the form of a multiple-choice test of 15 questions that had been validated by expert lecturers and teachers. The results of the hypothesis test produced Sig. (2-tailed) 0.009 < 0.05. Thus, H0 is rejected and Ha is accepted, indicating that the use of the Teams Games Tournament (TGT) learning model has an effect on the cognitive learning outcomes of fifth grade students in Mathematics at SDN 1 Darma as evidenced by the results of the hypothesis test.
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