Jurnal Global Ilmiah
Vol. 2 No. 10 (2025): Jurnal Global Ilmiah

Rancang Bangun Aplikasi Game Edukasi Huruf, Angka Dan Gambar Pada Sekolah Mutiara Bagi Bangsa

Hermansyah, Pranata Yudistira (Unknown)
Setiawati , Popong (Unknown)



Article Info

Publish Date
19 Jul 2025

Abstract

Educational game applications have very high potential to increase motivation in the learning process. Apart from increasing motivation, educational games also have advantages compared to e-learning methods, they are easier to understand and more interesting. The design of this game will prioritize the teaching and learning process using the concept of "playing while learning". For some children, "learning" feels very unpleasant and boring, so by making educational games as interesting as possible, children will not realize that what they are doing is learning and children will enjoy the learning process. The method used in designing educational games for the Android-based Letter, Number and Picture Educational Game Application is System Development Life Cycle (SDLC) Waterfall and Unified Modeling Method Language (UML), this game was created with Android Studio software. It is estimated that this educational game can increase children's interest in learning.

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Journal Info

Abbrev

ji

Publisher

Subject

Chemical Engineering, Chemistry & Bioengineering Economics, Econometrics & Finance Environmental Science Medicine & Pharmacology Social Sciences

Description

Jurnal Global Ilmiah merupakan jurnal ilmiah dalam bentuk penelitian dan dapat diakses secara terbuka. Jurnal ini diterbitkan setiap bulan oleh International Journal Labs. Jurnal Global Ilmiah menyediakan sarana untuk diskusi berkelanjutan tentang isu-isu relevan yang termasuk dalam fokus dan ruang ...