Proceeding ISETH (International Summit on Science, Technology, and Humanity)
2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)

Introduction of Basic Mathematics Through Traditional Dakon Games in Children Aged 4-5 Years: A Qualitative Study at Pertiwi Ngiyono Kindergarten

Putri, Adistya Amelia Nirmala (Unknown)
Fauziyah, Nur (Unknown)



Article Info

Publish Date
26 Jul 2025

Abstract

Purpose: The purpose of this study is to examine the effectiveness of dakon games in increasing children’s enthusiasm and engagement in learning basic mathematical skills through enjoyable play-based activities. Methodology: This research adopts a qualitative methodology to explore how teachers and students perceive and experience the learning process using dakon games. Data were collected through classroom observations and teacher interviews. Results: The findings are expected to reveal the benefits of introducing fundamental mathematical concepts through dakon, showing how traditional games can support learning motivation and participation. Applications/Originality/Value: This study highlights the importance of integrating local cultural elements—such as the traditional dakon game—into the educational process. It offers a culturally responsive approach to teaching mathematics, promoting both engagement and cultural preservation in early education.

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Journal Info

Abbrev

iseth

Publisher

Subject

Computer Science & IT Engineering Medicine & Pharmacology Social Sciences Other

Description

The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to ...