This research aims to find the influence of traditional bentengan games on the character profile of Pancasila, which consists of six dimensions. This type of research uses quasi time series experimental research design in the form of one group pretest posttest design. group pretest posttest design. The sampling technique is using purposive sampling, obtained sample members as many as 22 students. Data collection using an observation guideline instrument in the form of a closed questionnaire which consists of 20 statements. Data analysis techniques using Analysis of Variance (ANOVA), namely Analysis of Variance (ANOVA) testing. From the results data 6 aspects of the Pancasila student profile obtained, namely the average sig value of pretest and posttest 0.00 <0.05, it can be said that there is a significant difference before and after treatment. after treatment. The results of the normality test pretest 0.450 and posttest of 0.064 and the results of the pretest and posttest homogeneity test amounted to 0.826. Meanwhile, from the results of the calculation of hypothesis testing with independent sample t-test is known sig value. 0.00. In accordance with the decision-making rules for the Independent Sample t- test that the sig value. <0.05, it can be concluded that there is an influence of the use of bentengan games on the formation of the profile of Pancasila students.
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