Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025

PERANCANGAN MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS MOBILE PADA MATERI BANGUN DATAR KELAS V SD ISLAM COKROAMINOTO

Cahyaning Tyas Prihandini (Unknown)
Anita Trisiana, Daryono (Unknown)



Article Info

Publish Date
04 Aug 2025

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model. Data collection uses interview techniques, questionnaires, and documentation and is combined with the Black Box Testing system and product feasibility validation by experts to provide responses regarding the feasibility of educational games. Product feasibility validation is analyzed and converted using the Likert Scale. The objectives of this study are 1) To design mobile-based educational game learning media on flat building material for grade V of SD Islam Cokroaminoto; 2) To determine the feasibility of designing mobile-based educational game learning media as a learning medium for flat building material for grade V of SD Islam Cokroaminoto. The results of the study showed that educational games obtained very feasible criteria according to media experts with an average percentage of 90.47%, according to material experts it got an average of 95.33% with very feasible criteria, according to educators it got an average of 87.55% with very feasible criteria, so educational games are suitable for use as learning media and entertainment facilities for learning anywhere and anytime.

Copyrights © 2025






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...