This study uses the Research and Development (R&D) method with the ADDIE development model. Data collection uses interview techniques, questionnaires, and documentation and is combined with the Black Box Testing system and product feasibility validation by experts to provide responses regarding the feasibility of educational games. Product feasibility validation is analyzed and converted using the Likert Scale. The objectives of this study are 1) To design mobile-based educational game learning media on flat building material for grade V of SD Islam Cokroaminoto; 2) To determine the feasibility of designing mobile-based educational game learning media as a learning medium for flat building material for grade V of SD Islam Cokroaminoto. The results of the study showed that educational games obtained very feasible criteria according to media experts with an average percentage of 90.47%, according to material experts it got an average of 95.33% with very feasible criteria, according to educators it got an average of 87.55% with very feasible criteria, so educational games are suitable for use as learning media and entertainment facilities for learning anywhere and anytime.
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