Scinary : Science of Information and Library
Vol. 3 No. 3 (2025): Scinary: Science of Information and Library

Penyusunan Program Literasi Tematik Sebagai Strategi Pengenalan Keparlemenan Untuk Anak Kelas Tinggi Di Perpustakaan Parlemen

Jelisa, Tirilla (Unknown)
Primadesi, Yona (Unknown)



Article Info

Publish Date
30 Aug 2025

Abstract

This research aims to design a Thematic Literacy Program as a strategy to introduce parliamentary concepts to young children at the Indonesian House of Representatives (DPR RI) Library, addressing the challenges of incidental, unstructured, and non-parliament-specific literacy visit materials. The program seeks to enhance basic literacy while systematically and interactively introducing parliamentary concepts. The Backward Design method was employed, involving: (1) identifying learning outcomes, (2) determining assessment evidence, and (3) designing interactive activities such as storytelling and role-playing. Additionally, the Design Thinking approach was used to develop an educational game, Gigih si Garuda: Adventure in the World of Parliament, through empathize, define, ideate, prototype, and test stages. Results from a limited trial on May 7, 2025, and community testing showed positive responses to the game’s design and mechanics, proving its effectiveness as a national education tool, reinforcing the library’s role as a democratic knowledge hub.

Copyrights © 2025






Journal Info

Abbrev

scinary

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Other

Description

Scinary: Science of Information and Library (eISSN: 2963-752X) is a scientific journal managed by the Department of Information and Library Science, Universitas Negeri Padang. This journal is specifically dedicated to providing in-depth insights into topics related to information science and ...