Visualita : Jurnal Online Desain Komunikasi Visual
Vol 14 No 1 (2025): Oktober 2025

Perancangan Media Board Game Untuk Menjembatani Generation Gap Antara Millennial dengan Alpha

Khosasih, Evan Tjandra (Unknown)
Damajanti, Maria Nala (Unknown)
Octaviano, Rifqi Athallah (Unknown)



Article Info

Publish Date
09 Oct 2025

Abstract

The differences between the Millennial and Alpha generations often create a generation gap, particularly in habits, cultural development, and communication styles. These differences frequently lead to miscommunication that affects relationships between generations, both within families and social environments. This study aims to design an interactive board game to address these miscommunication issues in a fun and educational way, using the Design Thinking method. In this method, the first step is to understand the communication differences between generations, followed by problem definition and ideation of solutions. This board game is designed with a challenge-based mechanism, where players from both generations compete to understand and use the slang language typical of each generation. The design of this game promotes positive interaction and enriches intergenerational understanding. Through trials and iterations in Design Thinking, it is expected that this board game will improve awareness, tolerance, and communication skills between generations. With a flexible and easy-to-play concept, this board game offers an effective and interactive alternative to strengthen the relationship between Millennials and Alphas, while reducing miscommunication.

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Journal Info

Abbrev

visualita

Publisher

Subject

Arts Humanities

Description

The Online Visual Communication Design Visualita Journal is dedicated to disseminating findings or research and original ideas about design, applied arts, and visual culture, which is published in 2 (two) episodes a year, namely in April and October. The scope of the Visualita Journal covers an ...