Jurnal Media dan Teknologi Pendidikan
Vol. 5 No. 3 (2025): July

Educational Game Using Android Assisted by Adobe Flash to Improve Learning Interest of Fifth Grade Elementary School Students

Putu Mahadipta (Elementary School Teacher Education, Ganesha University of Education, Singaraja, Indonesia)
I Made Suarjana (Elementary School Teacher Education, Ganesha University of Education, Singaraja, Indonesia)
Ni Luh Ika Windayani (Elementary School Teacher Education, Institut Agama Hindu Negeri Mpu Kuturan, Singaraja, Indonesia)



Article Info

Publish Date
25 Jul 2025

Abstract

Mathematics learning should be designed more innovatively through engaging and interactive media. The low student interest, particularly in fractions often perceived as difficult and tedious, highlights the need for learning media that provide a more enjoyable learning experience. This study aims to analyze the development process, feasibility, and effectiveness of an Android-based educational game in enhancing students’ interest in learning fraction addition. The research employed a research and development (R&D) approach using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research subjects included media experts, material experts, teacher practitioners, and elementary school students as the primary users of the media. Data were collected through interviews, observations, literature reviews, tests, and questionnaires, and analyzed using descriptive quantitative and qualitative methods. The findings reveal that the developed learning media demonstrated a high level of validity, featuring attractive visual design, communicative language, and strong alignment between content and learning objectives. Furthermore, the media was considered practical, user-friendly, and effective in creating an active and enjoyable learning atmosphere. In terms of effectiveness, the use of the Android-based educational game successfully increased students’ interest and active participation in learning. These findings suggest that integrating game elements into Mathematics learning can serve as an effective strategy to foster students’ intrinsic motivation and promote meaningful, contextual, and concept-oriented learning experiences.  

Copyrights © 2025






Journal Info

Abbrev

JMTP

Publisher

Subject

Social Sciences

Description

Jurnal Media dan Teknologi Pendidikan (JMTP) is specifically publish journal articles in the field of innovation in education and teaching learning in the classroom especially learning at an early age level, primary education, to higher education. Therefore, the scope of JMTP includes: 1) ...