Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Vol. 10, No. 4, November 2025 (Article in Progress)

Game development of Banjar Archive for interactive cultural education ultilizing large language models

Adi Mu'Ammar, Rifqi (Unknown)
Abadi, Friska (Unknown)
Budiman, Irwan (Unknown)
Adi Nugroho, Radityo (Unknown)
Turianto Nugrahadi, Dodon (Unknown)



Article Info

Publish Date
16 Oct 2025

Abstract

The preservation of Banjar cultural heritage is threatened by globalization andthe fading interest of younger generations. This study addressed thesechallenges by developing an interactive educational game using the GameDevelopment Life Cycle (GDLC) framework and integrating Large LanguageModels (LLMs) for adaptive and immersive player interactions. The six stagesof GDLC namely initiation, pre-production, production, testing, beta, andrelease were systematically applied, resulting in a game that blends dynamicnarratives to engage players while educating them about Banjar culture. BlackBox Testing verified 14 test scenarios that all passed successfully, ensuringsystem stability and reliability. Additionally, user experience evaluation usingthe Game Experience Questionnaire (GEQ) highlighted high levels ofimmersion (4.936), competence (4.448), flow (3.124) and positive affect(4.976) among players, with minimal reported tension (1), challenge (1.744)and negative affect (1.07). These results demonstrated that the gamesuccessfully balances educational goals with engaging gameplay, fosteringmeaningful connections to Banjar heritage. By leveraging LLM technology thegame enhances interactivity offering an innovative approach to Banjar culturalpreservation in the digital era. This research extends the existing body ofknowledge on AI-driven gamification strategies in heritage conservation with aspecific focus on Banjar culture.

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Journal Info

Abbrev

kinetik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve ...