Creativity in early childhood is the ability to explore theenvironment, solve problems in unique and imaginativeways, and generate new ideas. The study aims to determine how the loose parts-based STEAM method is in increasing the creativity of children aged 4-5 years at the Taman AnakSanggar Anak Alam. This research used a qualitative method with a case study approach. Data were collectedusing observation, interview, and documentation techniques.There were 8 research informants, namely, facilitators, PKBM chairpersons, and parents. The results indicate that there are several descriptions that increase children's creativity through the loose parts-based STEAM method, namely: A supportive environment, exploration through loose parts, development of curiosity and problem-solving, collaboration and role-playing, integration of STEAM concepts, and the role of facilitators.
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