IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 4 No 3 (2025): IT-Explore Oktober 2025

Implementasi algoritma random walk untuk menghasilkan procedural map pada game scrollbearer

Prayoga, Yosafat Rendi (Unknown)
Martyas Edi, Sri Winarso (Unknown)



Article Info

Publish Date
26 Oct 2025

Abstract

The rapid growth of the gaming industry demands innovation in map design to maintain dynamic and non-repetitive gameplay experiences. This study aims to implement the Random Walk algorithm to generate procedural maps for Scrollbearer, a roguelike game developed using C# in Unity. The algorithm constructs random corridors and rooms from a starting point, integrated with dead end handling and Corridor First mechanics to ensure map connectivity. The research applies a Research and Development (R&D) approach with quantitative evaluation through Likert-scale questionnaires. Test results demonstrate that procedural maps significantly enhance replayability, with 79.5% of players preferring this mode due to unique layout variations and higher challenge levels (score 4.07/5). Exploration satisfaction in the procedural mode also outperformed the static mode (score 4.34/5). These findings validate the effectiveness of the Random Walk algorithm in creating dynamic maps for roguelike games, while providing a foundation for future enhancements such as biome diversity and random events.

Copyrights © 2025






Journal Info

Abbrev

itexplore

Publisher

Subject

Computer Science & IT Control & Systems Engineering

Description

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi merupakan jurnal ilmiah tentang penelitian penerapan Teknologi Informasi dalam berbagai bidang, terbit tiga kali dalam setahun, yaitu pada bulan Januari, Mei, dan September untuk masing-masing volumenya. IT-Explore menerima artikel ...