Jurnal Pendidikan Sains dan Teknologi Terapan
Vol. 2 No. 1 (2025): Januari - Maret

Peningkatan Motivasi Berprestasi dengan Gamifikasi pada Mata Pelajaran IPA Di SMPN 6 Siak Hulu Kabupaten Kampar Tahun Ajaran 2024\2025

Wahyu Anggrayeni (Unknown)
Ibnu Hajar (Unknown)
Nurkhairo Hidayati (Unknown)



Article Info

Publish Date
20 Jan 2025

Abstract

The increasing use of games in learning shows significant potential to increase student motivation. This research aims to explore students' perceptions of the use of games in science learning on Ecology and Biodiversity material. The method used is a descriptive survey with a questionnaire distributed to junior high school students. The results show that the majority of students have a positive perception of the use of games in learning, especially in increasing motivation and understanding of the material. The use of games in science learning has the potential to increase student motivation, but care needs to be taken to ensure that game content remains relevant to the learning objectives.  

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Journal Info

Abbrev

jpst

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Languange, Linguistic, Communication & Media Library & Information Science

Description

Jurnal Pendidikan Sains dan Teknologi Terapan (E-ISSN : 3031-7983 ) Diterbitkan CV.ITTC INDONESIA adalah yang berisi artikel ilmiah, kajian teoritis dan empiris hasil penelitian mahasiswa, akademisi maupun praktisi di bidang Pendidikan IPA dan Sains Terapan yang dapat diimplementasikan dalam konteks ...