Infomans: Jurnal Ilmu-ilmu Informatika dan Manajemen
Vol. 18 No. 1 (2024): Infoman's

Analisis User Experience Game Edukasi menggunakan User Experience Questionnaire

Annafi, Farrel Rakha (Unknown)



Article Info

Publish Date
31 May 2024

Abstract

Digital Games have become ingrained in our daily routine in this day and age. Digital Games can be used as teaching aids due to the increasing support of computer and mobile technology. In terms of education, Digital Games not only provide interesting and entertaining activities, but also activities that help students acquire specific topics. Digital Games can be used to teach English using RPG types as in this study. The purpose of this study is to evaluate the quality of user experience of the English educational Digital Game. The evaluation method used in this research is the User Experience Questionnaire (UEQ) method. The UEQ method is a simple way to find out how well interactive products work for users. By using as many as 22 respondents filled out the questionnaire used to collect data in this study. Based on the analysis that has been done, the results show that the evaluation of the six aspects is positive. Therefore, English educational games can be used as learning media well.

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Journal Info

Abbrev

infomans

Publisher

Subject

Computer Science & IT

Description

Infomans Journal is a scientific journal published by LPPM and Fakultas Teknologi Informasi FTI UNSAP. This journal contains scientific papers from Academics, Researchers, and Practitioners about research on informatics. Infomans Journal is published twice a year in May and November. The paper is an ...