KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Vol. 11 No. 2 (2025): Kalbisiana

Pengembangan Gim Edukasi Kebersihan Lingkungan untuk Kesadaran Masyarakat Akibat Pencemaran: Indonesia

Zefanya, Marcellino (Unknown)
Dirgantara, HB (Unknown)



Article Info

Publish Date
03 Jun 2025

Abstract

The purpose of this research is to develop a educational game with game maker game engine as an alternative media for general public awareness, researchers take a material model that will be applied to 2D games and platformers. The method used by researchers is the Game Development Life Cycle (GDLC) method with stages: initiation, pre-production, production, black box testing, beta, and release. The final result of this research is an educational game entitled "Clean The Trash" which can be played on Windows program applications. Based on the questionnaire results from the black box testing of 10 respondents, 10 out of 10 people can be more aware of the types of garbage and the dangers of garbage can pollute the environment after playing the educational game "Clean The Trash!"

Copyrights © 2025






Journal Info

Abbrev

kalbisiana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Industrial & Manufacturing Engineering Social Sciences

Description

KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua ...