Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press

PENGARUH PRESEPSI SISWA PADA MEDIA GAME KAHOOT TERHADAP EVALUASI BELAJAR SISWA MATAPELAJARAN EKONOMI KELAS XI SMA AL-KAUTSAR BANDAR LAMPUNG

Zalma Niendya Pangestika1 (Unknown)
Dian Khoiriyani Putri (Unknown)



Article Info

Publish Date
01 Jun 2025

Abstract

Learning media is a tool teachers to deliver learning materials, increase student creativity, and increase student interest in the learning process. Educational technology is the application of knowledge-based principles in overcoming learning challenges. In education, learning media is very important to be applied in the world of education. A need to involve this application in the learning process if it is said to be necessary to support learning that tends to be boring. The research method used in this research is a quantitative approach. This approach is carried out through data collection through survey research with questionnaire collection. The technical sampling distributed by purposive sampling was filled by 55 respondents from a total population of 123 students. The respondents came from active students class XI Al-Kautsar High School Bandar Lampung. Data analysis uses Simple Linear Regression and is processed with the SPSS 26 program. Based on the results of this study, it shows that the influence of student perception in using kahoot games affects the evaluation of economic learning. With a determination level 0.467 (64.6%) of the students' perception of using kahoot games was influenced by learning evaluation and other factors that were not included in this model was 35.4.

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Journal Info

Abbrev

pendas

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Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...