Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process

ANALISIS USABILITY MEDIA GAME-BASED LEARNING DALAM KONTEKS PEMBELAJARAN INFORMATIKA DAN PENGARUHNYA TERHADAP MOTIVASI BELAJAR SISWA SMP

Nurjihan Najma Zahera (Unknown)
Kartika Candra Kirana (Unknown)
Eko Tristyo Purwanto (Unknown)



Article Info

Publish Date
18 Aug 2025

Abstract

Game-based educational tools have emerged as a key innovation designed to foster student participation and boost motivation. This research examines the influence of such media on the learning motivation of middle school students. A quantitative research design was applied using a quasi-experimental method. The findings reveal that the use of game-based media leads to a significant improvement in students’ learning motivation when compared to traditional teaching approaches. This type of media contributes to a more stimulating, interactive, and challenging educational environment. As such, incorporating game elements into instructional practices presents a promising approach to enhancing student motivation in the context of modern, digitally-driven education. Based on to the System Usability Scale (SUS), the usability score achieved was 71.15, indicates that Game-Based Learning media contributes positively to increasing student motivation.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...