Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit

A Systematic Literature Review: Efektivitas Game Digital terhadap Hasil Belajar Bahasa Indonesia Siswa Sekolah Dasar: -

Rohman Sujarwo, Fathur (Unknown)
Haryadi, Haryadi (Unknown)
Santoso, Bernadus Wahyudi Joko Santoso (Unknown)



Article Info

Publish Date
11 Nov 2025

Abstract

The development of digital technology has encouraged innovation in Indonesian language learning in elementary schools through the use of digital games. This study used the Systematic Literature Review (SLR) method based on PRISMA to review eight studies published between 2021 and 2025. By searching Google Scholar, we obtained a final analysis of eight relevant articles. The analysis results show that media such as Wordwall, Kahoot, DORA, and Rumah Adiksimba are effective in increasing student motivation and learning outcomes. Supporting factors include attractive design, student engagement, and teacher support, while the constraints are limited facilities and learning time. Overall, game-based learning has been proven effective in improving Indonesian language comprehension in elementary schools. Further research is recommended to develop AI-based adaptive games for more personalized and sustainable learning.

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Journal Info

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pendas

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Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...