Journal of Technology and Computer (JOTECHCOM)
Vol. 2 No. 4 (2025): November 2025 - Journal of Technology and Computer

Virtual Game Learning Media to Understand the Types and Formation of High School Students Identities using the Vilamil Molina Method

Nasution, Muhammad Syahrul Azhari (Unknown)



Article Info

Publish Date
26 Nov 2025

Abstract

This study aims to address the challenges of conventional learning regarding the types and formation of self-identity among high school students by applying a virtual game as a learning medium. Conventional learning methods, such as lectures and textbooks, are often considered less effective in capturing students’ attention on personal topics like self-identity. Therefore, this research proposes the use of a virtual game combined with the Vilamil Molina Method to create a more interactive and engaging learning experience. The Vilamil Molina Method is a structured multimedia development approach that consists of five main stages: Development, Preproduction, Production, Postproduction, and Delivery. In the Development stage, the initial concept of an educational First Person Perspective (FPP) game application was formulated, targeting high school students. During the Preproduction stage, detailed designs such as Use Case Diagrams, Activity Diagrams, and Storyboards were created. The Production stage focused on implementing these designs by integrating a virtual museum environment and 3D objects using Unity. In the Postproduction stage, system testing was conducted through the Black Box method to ensure the application’s functionality. The final stage, Delivery, involved distributing the application to users for trial. The results of the study indicate that implementing a virtual game with the Vilamil Molina Method successfully created an effective learning medium. Functionality testing and user trials showed that the application worked properly, and the designed interactions functioned logically. By combining the entertainment elements of gaming with a systematic educational approach, this application is expected to improve high school students’ motivation, engagement, and understanding of self-identity formation in greater depth.

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Journal Info

Abbrev

jotechcom

Publisher

Subject

Computer Science & IT

Description

The Journal of Technology and Computer (JOTECHCOM) brings together researchers, academics (faculty and students), and industry practitioners to develop the field, discuss new trends and opportunities, exchange ideas and practices, and promote cross-disciplinary and cross-domain collaboration. ...