Real-time sentiment analysis (SA) plays an increasingly vital role in enhancing player experience through emotion-aware game design. By enabling systems such as dynamic difficulty adjustment, adaptive non-playable character (NPC) behavior, and responsive narrative progression, SA allows games to respond intelligently to player emotions. This study investigates the effectiveness of DistilBERT, a lightweight transformer-based language model, for multi-label emotion classification using the GoEmotions dataset, which includes 27 fine-grained emotion categories. The model’s performance was evaluated in terms of classification accuracy and computational efficiency. Experimental results reveal that DistilBERT delivers surprisingly strong performance despite its reduced size, making it a viable candidate for real-time applications in resource-constrained environments. These findings indicate that lightweight transformer models can support emotionally adaptive gameplay without significant trade-offs in latency or accuracy. Future work will focus on integrating DistilBERT into a live game environment to assess its impact on player engagement and real-time system responsiveness.
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