Jurnal Teknologi Informasi dan Multimedia
Vol. 7 No. 2 (2025): May

Media Pembelajaran Peralatan Servis Sepeda Motor dengan Menerapkan Teknologi Augmented Reality

Miftahul Madani (Program Studi Ilmu Komputer, Universitas Bumigora)
Melati Rosanensi (Program Studi Rekasa Perangkat Lunak, Universitas Bumigora)



Article Info

Publish Date
07 May 2025

Abstract

Learning media is one of the key components in the educational process. Teachers need to pay special attention to the use of learning media during teaching and learning activities. However, a lack of variety and suboptimal utilization of learning media often causes students to lose interest in learning. In fact, learning media aim to serve as tools to enhance the effectiveness of the learning process. Learning media are available in various forms, one of which is printed media or verbal explanation-based methods that are widely used in schools. This type of media is chosen for its practicality, adaptability to students' abilities, and ease of distribution. However, printed media have limitations, such as the inability to present elements like sound, animation, or three-dimensional objects. This study employs the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: Concept, Design, Material Collection, Assembly, Testing, and Distribution. The final product of this research is an application in ".apk" format that can be installed on Android devices. Augmented reality is a term used to describe various types of display technology that can add or integrate information in the form of text, symbols or graphics into the user's view of the real world, this application utilizes Augmented Reality technology to introduce motorcycle service tools, helping vocational high school (SMK) students acquire basic skills and access information via their smartphones. User testing using the Likert Scale resulted in a score of 33.46, which falls into the "Strongly Agree" category.

Copyrights © 2025






Journal Info

Abbrev

jtim

Publisher

Subject

Computer Science & IT

Description

Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, ...