Edumaspul: Jurnal Pendidikan
Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan

The Influence of Using Android-Based Educational Game Software on Software Modeling Learning for Grade VIII Students at SMPN 1 BPR Ranau Tengah

Richa Meyyolis (PGRI University Semarang. Indonesia)
Achmad Buchori (PGRI University Semarang)
Ade Ricky Rozzaky (Learning Media, Kahoot, Software Modeling, Educational Games)
Wijayanto Wijayanto (PGRI University Semarang)



Article Info

Publish Date
01 Oct 2025

Abstract

This study was motivated by the low interest and understanding of students toward Software Modelling lessons, particularly in Grade VIII at SMP Negeri 1 BPR Ranau Tengah. The identified issue is the lack of interactive teaching media that align with the characteristics of digital-generation students. The aim of this research is to the influence of using educational game-based learning media on Android (Kahoot) to enchance student engagement and comprehension of software modeling material. The study employs a descriptive qualitative approach with observation and interviews as data collection instruments. It was conducted at SMP Negeri 1 BPR Ranau Tengah during the even semester of the 2024/2025 academic year. The findings indicate that using Kahoot as a learning media significantly increases students enthusiasm and participation. Students become more active and competitive in understanding the material, and teachers find it easier to manage the classroom dynamically. It is recommended that teachers continue developing digital learning media relevant to technological advances and student’s characteristics.

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Journal Info

Abbrev

maspuljr

Publisher

Subject

Other

Description

Edumaspul: Jurnal Pendidikan is concern in publishing the original research articles, review articles from the contributors and the current issues related to multidisipline of education. Edumaspul: Jurnal Pendidikan focuses on the following topics: Curriculum development, teacher education and ...