Lontar : Jurnal Ilmu Komunikasi
Vol. 13 No. 2 (2025): Lontar : Jurnal Ilmu Komunikasi (In Press)

The Phenomenon of the Impact of Online Games in News Coverage on Metro TV’s Instagram: A Voyant Tools Analysis

Siti Apriani (Universitas Hasanuddin)
Arianto (Universitas Hasanuddin)
Alem Febri Sonni (Universitas Hasanuddin)



Article Info

Publish Date
30 Dec 2025

Abstract

This study examines the social discourse surrounding the impact of online gaming using Metro TV’s Instagram news posts as the primary data source. Employing a qualitative phenomenological approach supported by Voyant Tools, the research identifies dominant lexical patterns and relational structures within public commentary. Word cloud analysis highlights “game” and “online” as the most frequent terms, indicating that online gaming constitutes the core focus of public concern. Additional prominent terms such as “judol,” “judi,” and “bocah” reveal strong associations between online gaming, online gambling, and youth involvement. Trend analysis further demonstrates fluctuating frequencies of key terms “online game,” “online judi,” and “online online” suggesting shifting narrative emphasis across document segments. Network analysis shows close lexical associations among “game,” “online,” “judol,” and “judi,” reflecting public perceptions that link gaming activity with financial risk and deviant behaviors. Collectively, these findings demonstrate that online gaming is viewed not merely as a digital entertainment activity but as a multidimensional social issue intertwined with gambling practices, economic vulnerability, and concerns for adolescent well-being.

Copyrights © 2025






Journal Info

Abbrev

LONTAR

Publisher

Subject

Social Sciences Other

Description

This journal is published to develop the ability of lecturers in writing in accordance with the field of cultivation, including public relations and journalism, in addition to the journal LONTAR discuss social phenomena concerned with the science of ...