This research is a Research and Development (R&D) development study. This study aims to determine the process, level of validity, and level of effectiveness of interactive media based on educational games Baamboozle in Indonesian language subjects in grade VI MI Tarbiyah Islamiyah Palembang. This type of research uses the ADDIE development model which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques used are questionnaires, tests, and documentation. The results of the study showed that the use of interactive media based on educational games baamboozle was considered very valid with the assessment of media experts obtaining an average score of 86.66%, material experts obtained an average score of 98%, language experts obtained an average score of 82% so that all three met the criteria of "very valid". The media effectiveness test was carried out through two trials, namely a small scale trial with a post-test showing an average percentage of 91.6% then a large scale trial with a post-test showing an average percentage of 95.7% so that the category of effectiveness of interactive media based on educational games baamboozle was declared "Very Effective". Keywords: Media Development, Baamboozle, Indonesian.
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