This research investigates the impact of the Cook-Quiz learning medium on the learning motivation of fifth-grade elementary students when studying figurative language (majas) in indonesian language lessons. A quantitative pre-experimental design with a one group pretest-posttest approach was applied to 26 students of SDN Pucakwangi 01, Pati Regency, during the 2025/2026 academic year. Motivation was assessed using a 20 item Likert-scale queationnaire covering four key dimensions: interest, active participation, persistence, and self-confidence. Data were analysed through descriptive statistics and paired sample t-tests. Findings revealed a substantial rise in the average motivation score from 50.00 at pretest to 71.50 after the Cook-Quiz intervention, yielding a mean gain of 21.50 points. The paired t-test produced a significance value of 0.000 (p<0.05) and Cohen’s effect size of 9.22, classified as extremely large. These results provide strong evidence that the Cook-Quiz, a tangible gamification tool, significantly boost students’ learning motivation, particularly in abstract and figurative topics, by creating a more dynamic, competitively engaging, and meaningful classroom environment.
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