Based on the results of observations and interviews with teachers of grade I students of SDN Ngadi and SDN Blimbing 1, the learning process tends to be monotonous because it uses Teacher Center-based learning. This learning model can cause students to get bored easily and lack enthusiasm in learning. This is the background of this study to provide game-based ice breaking to grade I students. This study was conducted with the aim of determining the effect of implementing game-based ice breaking on the abilities of grade I students in learning addition and subtraction materials. The type of design used in this study is Quasi Experimental Design with the form of Pretest-Posttest Nonequivalent Control Group Design. The data collection technique used in this study was a questionnaire, in addition to using learning devices, and tests in the form of pretests and posttests. While the data analysis technique used was quantitative data analysis. The results of the study on the influence of Ice Breaking are as follows: 1) Learning addition and subtraction material without the application of game-based ice breaking has a less than optimal effect on the abilities of grade I elementary school students, 2) Learning addition and subtraction material with the application of game-based ice breaking has a significant effect on the abilities of grade I elementary school students, and 3) There is a difference in the abilities of grade I elementary school students between the application of addition and subtraction material learning without game-based ice breaking and the application of addition and subtraction material learning using game-based ice breaking.
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