The objective of this research was to 1) to produce AI-based interactive teaching materials to stimulate student motivation in learning mathematics on the subject of multiplication using the Lattice method in grade IV elementary school, 2) to determine the feasibility of AI-based interactive teaching materials to stimulate student motivation in learning mathematics on the subject of multiplication using the Lattice method in grade IV elementary school, and 3) to determine teachers’ responses to AI-based interactive teaching materials to stimulate student motivation in learning mathematics on the subject of multiplication using the Lattice method in grade IV elementary school. The method used in this research is the Sugiono model development method (Richey and Klein: 2009), developed only at level 1, namely: the Potential and Problem stage, the Product Design stage, the Design Validation stage, and the Tested Design stage. The results obtained from several relevant expert validators, namely the material expert received a feasibility score of 88%, the teaching material media expert received a score of 90%, the observation sheet for grade IV elementary school teachers received a score of 69.04%, and the learning motivation questionnaire received a score of 73.15% in the very good category. Thus, AI-based interactive teaching materials to encourage students’ motivation in learning mathematics Lattice multiplication operations for grade IV.
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