Bulletin of Information Technology (BIT)
Vol 6 No 4 (2025): Desember 2025

Analisis Dan Prediksi Hasil Pertandingan Dota 2 Menggunakan Fuzzy Tsukamoto

Tan, Muhammad Arief Adidharma (Unknown)
Yulindawati (Unknown)
Fahmi, Muhammad (Unknown)



Article Info

Publish Date
25 Dec 2025

Abstract

Predicting the outcome of a Dota 2 match is a complex problem because it is influenced by many dynamic variables that change at each stage of the game. This study aims to analyze and predict the probability of winning a Dota 2 match using the Fuzzy Tsukamoto method based on three main variables: Hero Win Rate, Number of Kills, and Tower Destroyed. The fuzzy model was constructed using triangular and trapezoidal membership functions, with variable weights adjusted for the early game, mid game, and late game. Test results show that in the early game, the Hero Win Rate variable has the most dominant influence on the probability of winning, with a weight of 0.7. In the mid game, the number of kills and tower destruction begin to have a significant impact, while in the late game, towers and kills become the primary determinants of the probability of winning. The proposed system is able to generate different percentages of the probability of winning at each stage of the game and logically reflect the dynamics of the Dota 2 game. Based on these results, the Fuzzy Tsukamoto method is considered capable of handling uncertainty in Dota 2 match prediction and provides more flexible results than deterministic approaches, although it still depends on the quality of the dataset and the fuzzy rules used.

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Journal Info

Abbrev

BIT

Publisher

Subject

Computer Science & IT

Description

Jurnal Bulletin of Information Technology (BIT) memuat tentang artikel hasil penelitian dan kajian konseptual bidang teknik informatika, ilmu komputer dan sistem informasi. Topik utama yang diterbitkan mencakup:berisi kajian ilmiah informatika tentang : Sistem Pendukung Keputusan Sistem Pakar Sistem ...