Jurnal Cakrawala Ilmiah
Vol. 5 No. 4 (2025): Desember 2025

APPLYING KAHOOT TO LEAR VOCABULARY

Nelvia Ibrahim (Unknown)



Article Info

Publish Date
25 Dec 2025

Abstract

The advancement of technology has improved the implementation of gamification in various educational settings. Gamification has been implemented in numerous educational settings as technology has advanced. Kahoot is a digital game-based learning platform that is becoming more and more incorporated into educational settings to enhance classroom learning and it can be increasingly to boost classroom learning. It is hoped that this can be applied by the students in learning vocabulary also they can practice it with more cheerful and enjoyment.

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Journal Info

Abbrev

JCI

Publisher

Subject

Humanities Economics, Econometrics & Finance Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Public Health Social Sciences Other

Description

Digitalisasi eknomi menembus batas wilayah negara dan kedaulatan ekonomi yang dapat saja menjadi peluang atau ancaman. Digitalisasi tidak bisa dihindari, tetap permsalahan utamanya adalah bagaimana negara ini harus dapat merumuskan kebijakan agar masyarakat kita jangan hanya menjadi sapi perahan ...