Jurnal Riset Informatika
Vol. 8 No. 1 (2025): Desember 2025

IMPLEMENTATION OF A GAME RECOMMENDATION SYSTEM USING THE K-MEANS CLUSTERING AND CONTENT-BASED FILTERING METHODS

Silvi Anti, Rianggi (Unknown)
Ruhyana*, Nanang (Unknown)
Seimahura, Syarah (Unknown)
Agung Riyadi, Andri (Unknown)



Article Info

Publish Date
15 Dec 2025

Abstract

This study focuses on developing a web-based game recommendation system using a hybrid approach, combining K-Means Clustering and Content-Based Filtering to improve the accuracy and relevance of recommendations. The dataset was taken from the RAWG API, consisting of 1,000 games with key attributes such as name, Genre, platform, rating, and age category (ESRB). The research stages included Data Preparation, exploratory analysis, attribute transformation, application of K-Means for game segmentation, and similarity calculation using Cosine Similarity. The hybrid approach was carried out by filtering recommendations based on the same cluster. The results show that the integration of the two methods produces more relevant recommendations, with UMAP and t-SNE visualizations showing clear cluster separation. The system was implemented using Django and deployed on Google Cloud Platform, resulting in an efficient, adaptive, and real-time recommendation application.

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Journal Info

Abbrev

jri

Publisher

Subject

Computer Science & IT

Description

Jurnal Riset Informatika, merupakan Jurnal yang diterbitkan oleh Kresnamedia Publisher. Jurnal Riset Informatika, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh peneliti dan dosen-dosen program studi Sistem Informasi dan Teknik ...