International Journal of Informatics, Information System and Computer Engineering (INJIISCOM)
Vol. 7 No. 2 (2026): INJIISCOM: VOLUME 7, ISSUE 2, DECEMBER 2026 (Online First)

Enhancing Computational Thinking through a 2D Block-Coding Game: A Comparative GDLT–TAM Study in Elementary Education

Tony Wibowo (Universitas Internasional Batam, Indonesia)
Wilson Wilson (Universitas Internasional Batam, Indonesia)
Kevin Gernaldi (Universitas Internasional Batam, Indonesia)
Fredian Simanjuntak (Universitas Internasional Batam, Indonesia)



Article Info

Publish Date
24 Jan 2026

Abstract

This study evaluated a 2D block-coding educational game developed via the Game Development Life Cycle Theory (GDLT) to introduce computational thinking to elementary students. Using the Technology Acceptance Model (TAM), the study compared 122 students from grades 3 and 6 divided into two groups: Group A (with instructional guidance) and Group B (unguided). Data from observations and interviews were analyzed through deductive thematic analysis. Group A demonstrated faster conceptual understanding, fewer level attempts, and higher perceived usefulness and ease of use than Group B. Thus, combining game-based coding with instructional guidance significantly enhances computational thinking development and technology acceptance.

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Journal Info

Abbrev

injiiscom

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering Mechanical Engineering

Description

FOCUS AND SCOPE INJIISCOM cover all topics under the fields of Computer Engineering, Information system, and Informatics. Informatics and Information system IT Audit Software Engineering Big Data and Data Mining Internet Of Thing (IoT) Game Development IT Management Computer Network and Security ...