This study evaluated a 2D block-coding educational game developed via the Game Development Life Cycle Theory (GDLT) to introduce computational thinking to elementary students. Using the Technology Acceptance Model (TAM), the study compared 122 students from grades 3 and 6 divided into two groups: Group A (with instructional guidance) and Group B (unguided). Data from observations and interviews were analyzed through deductive thematic analysis. Group A demonstrated faster conceptual understanding, fewer level attempts, and higher perceived usefulness and ease of use than Group B. Thus, combining game-based coding with instructional guidance significantly enhances computational thinking development and technology acceptance.
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