Purpose – The aim of this research is to create a hydroponic greenhouse that can be viewed virtually. Methodology – The research method used is the multimedia development life cycle (MDLC) with stages of concept, design, asset creation, asset assembly, internal testing, and distribution for limited testing. Findings – The findings obtained were successful in creating a hydroponic greenhouse application. Originality – The originality of this research is the application of hydroponic greenhouses that can be enjoyed virtually by students and the public. Research limitations – The research limitations in this study are the VRBox tool which is still limited because it still uses Google Cardboard in terms of VR features. Practical Implications – This research is expected to have implications for application in schools to view hydroponic greenhouse rooms virtually. Social Implications – The social implications of this research are that it is useful for students and the community to see hydroponics virtually.
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