Paratext: Journal of Language and Literature
Vol 1 No 1 (2025): Paratext: Journal of Language and Literature

THE IMPLEMENTATION OF GAMES-BASED LEARNING IN IMPROVING THE MOTIVATION FOR ENGLISH LEARNING AT SMPN 5 SATAP TAMAKO

cindy kampohiang (Fakultas Ilmu Budaya Universitas Sam Ratulangi)
Maya Pinkan Warouw (Faculty of Humanities, Universitas Sam Ratulangi)
Dewi Christa Kobis (Unknown)



Article Info

Publish Date
25 May 2025

Abstract

This research is entitled "Implementation of Game-Based Learning in Improving English Learning at SMPN 5 Satap Tamako Students." The purpose of this study is to describe the implementation of game-based learning in SMPN 5 Satap Tamako students and analyze how the implementation of game-based learning is applied at SMPN 5 Satap Tamako. The research method used is a classroom action research method in accordance with Kemmis and McTaggarts in Burn (2010), the research was carried out in two cycles, the first cycle was carried out twice a meeting with the name of the game guess the meaning of objects in the classroom and did not experience an increase in motivation to learn English so that the second cycle method was carried out with two meetings of the game called the game guess the profession in the second cycle experienced an increase in motivation to learn English at SMPN 5 Satap Tamako.

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Journal Info

Abbrev

paratext

Publisher

Subject

Arts Languange, Linguistic, Communication & Media

Description

Paratext: Journal of Language and Literature is a peer-reviewed, open-access journal dedicated to exploring the diverse fields of language and literature. The journal publishes original research, critical analyses, and innovative studies focusing on literary works, linguistic phenomena, cultural ...